Sakaguchi was moved to tears when listening to some of the music, and you will be able to enjoy Mr. Nobuo Uematsu has created all of the more than 60 tracks included in Fantasian. Its features are still yet to be known, but it may also have some secrets. It seems like Leo will ride the Uzra with Captain Zinikr to go on his journeys. The pride of the Queendom of Vibra, the luxury liner also acts like an airship. The adventure unfolds as the player travels to never-before-seen dimensions, unraveling the mysteries of this world's structure. Leo and Kina set out on a journey to find their own destiny and reclaim Leo's memories. The keywords in this multidimensional world is "chaos and order," and those who are called "evil gods" are active in this world. He is reunited with a woman named Kina, who is the only person he remembers. At the beginning of the story, he awakens with no memories from a massive explosion in a strange world that he caused in another world ruled by machines. In order to find his missing father, the protagonist, Leo, explores the multidimensional world by making use of various "things" he has discovered around the world. Fantasian is set to release in 2021 for Apple Arcade. You can check out many new screenshots, artwork from character artist Takatoshi Goto & concept artist Manabu Kusunoki, and more in the bottom galleries. Our translation of the Famitsu story and character details can be found below, alongside Uematsu's comment about working on Fantasian. The whole adventure is over in 15 hours, and it’s easy to see how traditional random battles could have stretched it way further.Famitsu has also published a new article today with more behind-the-scenes looks at the development of Fantasian, which includes comments from various diorama craftsmen and a statement from longtime Final Fantasy composer Nobuo Uematsu, who is providing the full soundtrack for Fantasian. That keeps the pace of the game surprisingly brisk. Going off the beaten path to hunt for treasure feels less obnoxious when it doesn’t mean trudging through another 20 minutes of fights. The most obvious benefit is that it cuts down on the number of times players are whisked into battle. Combine that with the game’s base combat system that involves lining up shots to hit multiple enemies at once and these brawls become a satisfying test of how well players can spatially reason on the battlefield. Players can grab power-ups during fights that’ll increase their attack power or steal a turn from an enemy. To keep that from becoming overwhelming, Dimengeon battles feature unique mechanics. Rather than fighting five or six disparate battles, it’s one massive brawl with up to 30 enemies. At any time, players can pop the Dimengeon open and fight all of the enemies they’ve passed. After fighting an enemy for the first time, and subsequent random battles with it are stored in the device. Early in the game, players get a tool that essentially absorbs random battles. His solution is Fantasian’s Dimengeon system. Sakaguchi seemed to understand the ennui of the grind. It’s enough to make a person want to stop exploring an area and power through it as fast as possible.Ī battle against a boss in Fantasian. The strategy of turn-based battling goes out the window and auto-pilot starts to set in. It can be especially tiresome when faced against the same sets of creatures ad nauseum. Frequent interruptions can slow the pace of a game to a halt for minimal, incremental gain. In many RPGs, random battles can be a momentum killer. Defeat all the enemies and grab those precious experience points. Walk around an area and a battle will materialize out of nowhere, bringing players into a battle screen filled with monsters. Like most classic RPGs, Fantasian is a turn-based game that features random encounters. By using clever systems to cut down the grind, the game fixes a problem that has long plagued RPGs.įinal Fantasy XVI should be taking notes. The art is sure to be what catches players’ attention initially, but Fantasian’s secret weapon is its actual gameplay. It’s a throwback JRPG that evokes classics like Chrono Trigger while boasting an entirely unique art style that utilizes real dioramas. The new RPG from Final Fantasy creator Hironobu Sakaguchi is out now and it might be Apple Arcade’s new killer app.
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